I specialize in designing interactive gameplay systems, bringing characters to life with engaging personalities, crafting a visually appealing world as a CG Generalist, and creating dynamic and cinematic VFX. My goal is to merge technical art with creative storytelling to deliver experiences that captivate both players and audiences.
- Responsible for creating high-quality creature animations for the gameplay, giving each creature a unique behavior and personality.
- Animated in-game human character animations with precise poses, timing, and weight, applying full animation principles.
- Collaborated closely with the project director, receiving feedback and implementing it to improve the quality of the shots.
-Reviewed and provided detailed feedback on junior animators’ shots, improving overall team output quality.